Tutorials and Q&As (featured in 3D World magazine)

Maya

Modelling and Texturing a Racing Circuit - originally published December 2002

This tutorial concentrates on the processes involved with geometry construction and texturing of a typical polygonal racetrack environment that could be run within the TIR game engine.

Rhino 3D

All the articles below are Question & Answer articles.

Modelling a Propeller - originally published February 2003

Although propellers may look simple they are incredibly complicated in shape. Is there a secret to modelling a realistic propeller in Rhino?

Texturing a F1 Car - originally published early 2001

I'm thinking of creating a Formula 1 car using Rhinoceros 3D version 1. I wish to add advertisements to the body shell. Are any techniques to help me do this accurately?